A downloadable game for Windows

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Brazilian cat is a prototype I made for practicing Unity and C#, therefore it only has a single level to play. All pixel-art in the game was made by me in Aseprite. The idea was to have the player be a cat dodging enemies with Brazilian houses in the background. See if you can reach the end of the level alive. Let me know what you think in the comments section. :)

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Click download now to get access to the following files:

Brazilian Cat PC.rar 28 MB

Comments

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Noice 5/7

I did it. I beat the game, getting all eleven out of ten steaks. Now I deserve a real steak, which is fine because I actually have one in the other room waiting for me. At times I was pretty boss with my maneuvers, I was like "hohoh! You can't get me, owlios! {;-0" I still haven't figured out what's significantly different between a Brazilian house and a New Zealandian house.

The game is not perfect, but it's clear that that doesn't matter considering what you were trying to do, and it looks like a first game - it's a decent platformer for being one of those, too.

At least you didn't make the terrible mistake that another thing I recently played did, which was that of playing a loud-drawn out eating sound with no warning for people with misophonia at all. I mean, yeah, point is, I'm pretty grateful that your steaks just sound like a salt cylinder shaking once when you collect them. Nothing wrong with unrealistic food sounds. A plank hitting another plank would be better than hearing the real thing.

One thing that I think is important enough to lend critique is the way closing the game is handled. I think probably all operating systems have an easy shorthand on the keyboard for closing any application with mouse focus, but not everybody is going to know what that is on which computer type they're using at the moment, or they'll probably just not care for that hotkey being the only way out. Even if there's no vaguely-complex menu system and there's just a hotkey put into the game like "press Q for quit" and it's signposted, that can make a world of difference.

Haha thanks for the feedback. I completely agree with you, closing the game is not as intuitive as I thought it would be. There's actually a menu you can access by hitting Esc where there's a quit button, but the game doesn't explain that. Noted. Again, thanks for taking the time to download and play the game, I really appreciate it, man.

I'm gonna be fair - I don't know why I didn't try that. Pressing escape, I mean. If I'm remembering that right. I think maybe I'm just conditioned to see no way out of a game when a Unity logo on a background suddenly spreads across the whole screen ever since I drew graphics for 32D...